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The only other setting I feel worth mentioning is the choice of DirectX API version. When running at a lower render resolution and using traditional upscaling methods to resize that image, FidelityFX Sharpening can help remove some of the blurriness introduced during that process. I don't really recommend you dip into traditional upscaling when two superior options are available, but there's something to note here if you do. Handy to have options, at least.Ī screenshot with spatial upscaling (traditional) enabled at 75% render resolution. They could prove useful with the aforementioned sharpening tweaks, though, and may allow you to hit a higher frame rate without knocking the preset down a notch or two. Hey, you might even be better off turning off Chromatic Aberration from the get-go whether you're running FSR or not, but you didn't hear that from me.īoth Balanced and Performance FSR modes will trade-off the game's visuals for greater performance, which is why I'm not too convinced they're the way to go here. So if you want to sharpen up your game with FSR enabled, you can do so by enabling FidelityFX Sharpening and disabling Chromatic Aberration. You will lose some of the definition on the edges of objects, but that can be tempered through a few other settings tweaks. If not, FSR Quality mode will push performance up that much more: I saw a 36% increase in performance over native performance with this FSR mode enabled, and it didn't look too much worse off for it. It's also the best looking option of the FSR lot, so try that one out first and see if you're happy with performance as is. In my testing, FSR Ultra Quality mode offered up roughly 15% higher frame rates than native rendering with the High preset enabled. If you're going the FSR route, you can expect an impressive increase in frame rates with FSR enabled in Ultra Quality mode. Depending on whether you've got an RTX 20-series graphics card or newer, you might also be able to run DLSS. That's actually true of gamers with Nvidia graphics cards, too. Upscaling is such an important feature nowadays, and through some algorithmic know-how, both Nvidia and AMD are delivering their own brand of upscaling magic in Back 4 Blood: Nvidia Deep Learning Super Sampling (DLSS) and AMD FidelityFX Super Resolution (FSR).ĭLSS is not available for those using an AMD graphics card. With roughly only a 5% difference between average frame rates at High and Medium settings, unless you're barely scraping 60fps, the small performance hit is worth it for the extra detail. The High preset is where I recommend you venture first, however. So you might want to try turning this on even if you're running on the Low or Medium preset.
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This sounds like it could make a significant difference to performance, as there are heaps of on-screen effects that could happen at any one time in Back 4 Blood (read: it's chaos), but actually we didn't notice a huge difference in performance when enabling this setting on or off. One setting that turns on and off with the Low and Medium presets is Adaptive FX Quality. In return, though, you'll receive a huge bump to average frame rates-in our testing, the Low preset offers a 41% improvement over the Medium preset. The Low preset will net you the best performance in-game, and it's largely around patches of foliage where you'll notice the dearth of detail most with this preset enabled. The presets will alter a few settings but primarily will adjust the following: It's this setting that will ultimately have the most impact on your game's graphics, and so it's important to pick the right one from the get-go.
Back 4 blood xbox one Pc#
As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Back 4 Blood on different PC gaming hardware.įirst on this whistle-stop tour of Back 4 Blood's graphical options: presets.
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